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ESL Documentation

Declaration

Link a stimulus name with a DLL.

stimulus STIMULUS_NAME DLL_NAME

STIMULUS_NAME

Identifier for the stimulus.

DLL_NAME

A string value identifying the name of the DLL for this stimulus.

Description

Use this statement to link a logical stimulus name with the name of a Dynamic Link Library (DLL) that implements that stimulus.

Example

stimulus EaselDDE "easeldde"

response to stimulus EaselDDE

 if (eventnumber = DDE_ERROR) then

         make ErrorWindow visible

 end if

See Also

response to stimulus Response Definition